ChalkBee

ACARA AC9M3P02, Repeat chance experiments

Year 3 · Probability

Run chance experiments and games more than once, then look at how the results vary from one go to the next.

Below are free printable maths worksheets that support AC9M3P02. Print them as PDFs, or generate a fresh one. Every maths answer key is computed in code, so it is never wrong.

Teaching guide

What students learn

Run chance experiments and games more than once, then look at how the results vary from one go to the next.

How to teach it

Order events from impossible to certain in everyday language, then quantify simple chances as fractions of the equally-likely outcomes.

Worked example
A bag has 5 counters. 5 are purple. Picking a purple counter is (impossible, unlikely, even chance, likely, certain):
Answer: certain
Why: all 5 are purple, so it always happens

Generated and checked in code, so it is correct.

Watch out for

Assuming a rare-but-possible event is impossible, and thinking past results change the next independent outcome.

Probability worksheets

All probability worksheets →
Make a worksheet for AC9M3P02
More Year 3 Probability codes: AC9M3P01
← Browse all Australian Curriculum maths codes

Australian Curriculum content descriptions (c) ACARA, used under CC BY 4.0. Descriptions are paraphrased. See australiancurriculum.edu.au.